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The Nintendo story: from the Switch and DS to games like Mario and Pokémon, how the 131-year-old company became a video gaming giant

  • Founded in 1889, Nintendo is one of the most famous brands in video gaming, with its consoles and characters loved by fans the world over
  • The Japanese company started out as a maker of playing cards that were popular with ‘yakuza’ organised crime groups, who used them for illicit gambling games

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The Nintendo 64 broke new ground when it was released in 1996 and a number of its games are considered the best ever made, including Super Mario 64 and GoldenEye 007. Photo: Nintendo

The global pandemic and economic slump of the last 18 months have been a disaster for the vast majority of businesses around the world. But for Nintendo, the need for people to stay at home and avoid restaurants, bars, sporting events, cinemas and other large social occasions has been a huge and unexpected bonus.

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In May, the Kyoto-headquartered multinational revealed that its profit for the financial year ending in March had soared 86 per cent, largely on demand for its Switch handheld games machine.

Mario, Zelda and the brand’s other franchises – most notably Animal Crossing – have been put through their electronic paces during lockdowns, earning the company an annual profit of 480.4 billion yen (US$4.4 billion), up from 258.6 billion yen one year previously and significantly better than the 400 billion yen that Nintendo had forecast.

“The Switch unit was already successful before the pandemic, but it has really come into its own over the last year or so as everyone has been homebound and had to find ways to entertain themselves,” says Dan Sloan, author of Play to Wiin: Nintendo and the Video Game Industry’s Greatest Comeback, published in 2011.

Mario Kart 8 Deluxe being played on the Nintendo Switch. Photo: Shutterstock
Mario Kart 8 Deluxe being played on the Nintendo Switch. Photo: Shutterstock

“Right from its very early years, Nintendo has set out to be a people-pleaser, with good ideas, appealing games and fun characters,” Sloan adds. “It helps that they have also positioned their products at a reasonable price point, making them accessible to everyone, and it is clear that they are thriving in this present situation.”

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This year is turning into a red-letter year for Nintendo anniversaries (after Mario turned 35 in 2020). Pokémon marked a quarter of a century in February, The Legend of Zelda hit 35 the same month and Donkey Kong will celebrate a remarkable 40 years of bouncing around in July. Meanwhile, Animal Crossing and Pikmin turned 20 in April and October, respectively, Metroid turns 35 in August and the Yoshi series hits 30 in December.
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