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Razer buys audio-visual firm THX to cash in on growing Chinese cinema market

THX working with Chinese authorities to help improve the quality of audio and video in domestic movie theatres

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Equipment in China’s cinemas is relatively new and advanced with 86 per cent of screens configured for 3D films. Bloomberg reported in 2015 that around 15 new cinema screens opened in China each day. Photo: AFP

Razer Inc, the California-based gaming device provider, has bought audio-visual entertainment company THX for an undisclosed amount, and now plans to help the firm expand into the growing Chinese cinema market as well as combine the two companies’ strengths in developing virtual reality technology.

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Tan Min-Liang, Razer’s chief executive and co-founder, said the start-up had acquired the majority assets of THX, including its intellectual property.

Razer has 20 million gamers worldwide using keyboards, high-performance laptops and other paraphernalia for computer games.

San Fransisco-based THX, founded in 1983 by Star Wars filmmaker George Lucas, will continue to run independently, Tan said.

China’s cinema market is expected to surpass the United States in terms of box office revenue by 2017, according to PwC estimates.

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“One of the big opportunities is that you’re seeing a massive, massive upswing of activity in cinemas in China and THX is well poised to be one of the biggest entertainment brands in China,” Tan said.

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